A Small Game of Battletech
2026.06.19
On Friday, I met with my good friend Gene for a small game of Battletech. While I've played in some fairly large convention games, this was only the third time I've battled against a single opponent with nothing but our wits and the rulebook to get us through. We set up a simple IntroTech two versus two meeting engagement: my Marauder MAD-3R and Stalker STLK-3F pitted against his Awesome AWS-8Q and Thunderbolt TDR-5S – 3rd Succession War stalwarts ready to throw-down on a map replete with my first deployment of my ever growing collection of HexTech terrain.
I think the map turned out great. The road section formed dangerous firelanes for the two snipers with enough cover from woods, hills and buildings to make positioning interesting.
We both opened with rapid advances. My Marauder covering the road, while the Stalker swept over onto the left flank to try to engage Gene's Thunderbolt before his Awesome could get into position to melt us down with its three PPCs. Alas, no good plan survives contact with the enemy. My attempt at indirect fire with the Marauder acting as spotter was a dismal failure, and the Marauder was unable to make much of a dent in the Thunderbolt that we'd caught by itself. With my Marauder coming off far worse than the Thunderbolt in the ensuing exchange of fire, I decided to go all out to try to inflict maximum damage before the Awesome could link up and cause us even more problems. This proved to be a costly mistake, causing the shutdown of both of my mechs in the same turn from heat and allowing both the Thunderbolt and Awesome to close on the prone mechs and hammer them with fire as they sizzled in the steaming mud.
Gene succumbed to the same frenzy of poor heat management that cost me tempo and position as he cycled through the Thunderbolt's loadout to try to score a kill. It went down hard, injuring the pilot. My cooled mechs restarted, the Marauder standing while the pilot of the Stalker failed his PSR to come crashing down again. Sensing a kill, Gene focused his mechs on my battered Marauder until the Awesome finally put a PPC into the cockpit, killing the pilot in a mech that was otherwise pummelled but fully operational.
My Stalker was able to score a second Hip crit that began a death-spiral for the Thunderbolt as it crashed down again, its pilot taking a fourth wound and blacking-out. The Stalker was in bad shape with no center torso armor left whatsoever thanks to a few PPC hits but otherwise in fighting shape. The game degenerated into a highly-tactical battle of position between the Awesome and the Stalker, as they hunted for maximum advantage between two bands of woods. As a side-show, the Stalker was able to tear chunks off the prone Thunderbolt when the Awesome declined to present a target. Slowly that Thunderbolt succumbed: losing its right torso, then one leg after the other, until engine crits finally took it out of the fight. Gene's Awesome wasn't able to score a killing blow on my compromised Stalker, while I was able to tear into his armor in multiple locations. After five hours of intense combat and a game that could easily go either way, we decided to call for a draw and grab some dinner.
All-in-all a fun game. We made some rules mistakes around LOS and cover but nothing too serious. We both felt like our heat management was pretty abysmal and cost us dearly in critical parts of the game. I think I made a major mistake in bringing the Marauder in too close to the Thunderbolt. I should have let it close on me while the Stalker caught up. That would have dragged the direct line the Awesome needed to slog across the battlefield to reach us. Lessons learned for sure.
Looking forward to playing again, probably with a lighter force and more mechs.