Strife at Valmo
2026.07.27
As the new masters of Castle Nyr settled in, they began to explore their new manse. The huge bronze doors in the Great Hall were of particular interest, and with more time to investigate they observed a relief of a great dragon skull wearing a mighty crown, split between the doors. Still protected by a mysterious ward of energy that repelled every attempt to open it. Carved upon it, a strange text:
Beyond this portal lies the realm of Kashrin. Servant of the Old Gods. Guardian of the Hidden Lore.
Realizing the need to defend the large fortress, the party began to recruit and train a militia from the villagers. Four teens began training in archery under instruction from Mizfaer the Elf, while eight of the able-bodied adults began drilling under the watchful eye of former mercenary, Dollar.
Mizfaer also received a vision from the King of Elfland, calling to restore the altar formerly dedicated to the Druids of Nyrwood.
Seeking to focus their attention on pressing matters, salt-and-pepper haired Karpheelia, a wise sage and acting village-elder, approached the party with an appeal for help. She explained the dire conditions and looming threat of winter, and asked them to protect a small caravan bound for the walled town of Trinn, to trade for much needed supplies. Karpheelia also explained that the Great Wizard Raladash dwelt there, and being a friend of the Old Man might be counted on to provide assistance in some manner.
A small expedition then: two wagons and a half-dozen villagers led by Jamto the merchant. Their path: travel through the Nyrwood to the ruins of their former village, then follow the rutted track to the crossroads at Valmo, crossing the great ravine there to take the dusty road to Trinn.
Until reaching the fogged-in outskirts of Valmo, their journey had been uneventful. Instead of the expected warm welcome from neighbors, their noses were met with the stench of burning flesh, and the village lay in ruin. A great pyre consumed the undead flesh of a good number of Obiesh, the bridge guarded by a band of ruddy-skinned Hobgoblin Mercenaries and a band of enslaved villagers being forced to repair the stones of the broken bridge. Cautiously, the party sent a small delegation to parlay, while Van the Thief and Mizfaer the Elf took up hidden positions in striking distance. Gruffly, the Hobgoblin captain claimed to be the King of Valmo and demanded a toll of ten gold pieces to cross. Not wishing to be fleeced for such an exorbitant fee, the party offered to enlarge one of the helpless villagers to aid in the reconstruction work. This was a great success and openly marvelling at the tripled size of a strong-backed villager, the Hobgoblin captain reduced the toll to a single gold piece per traveler.
Disgusted by the plight of the enslaved villagers, Mizfaer loosed an arrow toward the Hobgoblins, who were taken by surprise by the act of perfidy. A vicious battle erupted, that ended with Van and Dollar badly injured, but all three Hobgoblins slain. The villagers had slipped away during the fight, their chains being broken by the freshly minted giant in their midst. Tossing the bodies onto the pyre, they continued over the makeshift repair to cross the ravine for the Trinn Road.
Trinn was bedecked and bustling in celebration of the festival of Seventhmoon. While Jamto and villagers separated to make their trades, the party sought out healing from the Sisters of Divine Mercy. En route, they were met by a strangely-captivating young-man, dressed in tattered motley who implored them to attend his entertainments of the chime of the forth-bell. While some measure of healing was bestowed by the sisters, some of the party who aligned with the Lords of Chaos were sternly commanded to leave.
At the very chime of the forth-bell, our party had wandered into a small plaza to attend to a strange show with grotesque puppets. As the previously encountered man-in-motley delivered an intriguing introduction, the PCs became disoriented as reality twisted around them. The puppets began to take on the appearance of more real and terrifying forms...
"My friends, I give you the Court of Chaos…"